VREDPresenter 2025.3 (13.12.2024)
Features
- OpenXR: Added HDR support for HMDs which can display 10bit
Improvements
- General: Updated MDL SDK version to 2024.0.4
- General: Updated MaterialX SDK version to 1.39.1
- General: Upgraded color management from SynColor to OpenColorIO
- Rendering: Added support for additional tone-mapping curves (ACES 2.0, PBR Neutral and Un-tone-mapped View Transform)
Bugfixes
- Animation: Playing shared animations will no longer freeze the application
- General: Touch interaction with Web Engines now respects Multipass and Switch materials
- Improved position for right hand in XR
- OpenXR: Fixed an issue where available extensions were not reset correctly
- OpenXR: Fixed potential crashes when using some SteamVR HMDs with enabled depth buffer
- Rendering: MaterialX/MDL texture orientation is now correct in OpenGL when using triplanar mapping
- Rendering: Volumes with low density are now displayed
VREDPresenter 2025.2.1 (14.11.2024)
Bugfixes
- Animation: Playing shared animations will no longer freeze the application
VREDPresenter 2025.2 (11.10.2024)
Features
- OpenXR: Implemented the HTC passthrough extension
- Rendering: Added Wide Gamut rendering color spaces
- Rendering: Added support for a Substance PBR Coated (Metallic/Roughness) workflow
Improvements
- General: Updated MDL SDK to 2024.0.1
- General: We are using CUDA events for synchronization to improve performance, especially when there is movement in the scene requiring updates
- OpenXR: Improved how a lost gaze is handled when using foveated rendering with a Varjo headset
- VR: VR devices and hands are now rendered in Raytracing modes with color corrections, such as tonemapping and gamma, applied
Bugfixes
- CPU Raytracing: Fixed slightly too sharp reflections on rough clearcoat (roughness > 0)
- CPU Raytracing: There is no longer an issue with disk lights in Approximated mode that have a very small roughness value
- CPU-Raytracing: A VDB emission is no longer fully transparent when using multi-scattering
- OpenGL: Fixed bump mapping for materials with planar texture mapping, ensuring surface normals are correctly oriented and reflections are accurate
- OpenGL: Volumes no longer disappear when switching to an HDR10 display
- OpenGL: When Double Sided is disabled for an object in the Render Layer, the scene is saved, and reloaded, the object remains single sided in OpenGL
- OpenGL: When using the Infinite Tiling in a Substance material, it is now applied to all textures
- Rendering: Tangents are now accurately computed for skinned meshes, resulting in correct illumination
VREDPresenter 2025.1 (05.07.2024)
Features
- OpenXR: Implemented a backup controller model for unsupported controllers
- XR: Enabled XR4 hand tracking in Varjo mode
Improvements
- General: The Encrypted HTTPS Only option can now be set as a system variable
- General: Updated MaterialX to version 1.38.9
- General: Updated Qt to version 6.5.5
- General: Updated the MDL SDK to version 2023.1.4
- General: Updated the OpenEXR Library to version 3
- General: Updated the Substance SDK version to 9.1.2
- OpenXR: Added an additional fallback swapchain for Varjo foveated rendering
- OpenXR: Added haptic feedback support for controllers
- Preferences: Added a way to change the default snapshot path for VRED Presenter
Bugfixes
- OpenXR: Resolved the SLI setup performance issue
- OpenXR: The LeapMotion hand tracking now works with Vive headsets
- Rendering: MDL materials with arguments of type double are now read correctly and are not rendered as black
- Rendering: Volume falloff is now correctly considered for the volume transmission calculation, resulting in shadows that are not too dark
- VR: There is no longer a stuttering issue when switching between variant sets containing textures
- VR: When using an HP Reverb G2, stuttering no longer occurs if switching to variant sets containing three or more variants
VREDPresenter 2025 (04.04.2024)
Features
- OpenXR: Added mixed reality, depth estimation, quad view, and foveated rendering support for Varjo
- Rendering: Added AgX colorspace option to supported tonemappers
- Rendering: Added support for translucent X-Rite AxF materials
Improvements
- Raytracing: Added a surface roughness option for subsurface scattering
- Rendering: Added a new falloff option to scatter volumes
- Rendering: Improved performance for Scatter and OpenVDB volumes
Bugfixes
- CPU Raytracing: Once the Local Lighting option is enabled, it remains illuminated
- CPU Raytracing: Subsurface scattering is now correctly evaluated for photons
- FileIO: Created lights now keep their Ground Shadow value when loading a saved file
- FileIO: VRED no longer crashes when reading FBX files containing referenced images with EXIF data
- OpenXR: Changed the default binding for the Oculus Touch Teleport Ray Pose to the Aim Pose
- OpenXR: Tracked hands no longer have an offset to real hands in MR (mixed reality) mode
- OpenXR: Using Raytracing Cluster no longer displays error messages
- Raytracing: Objects within another object with subsurface scattering enabled are now illuminated
- Rendering: Area lights are now single-sided for Primary Visibility and Specular Reflection and have an additional visualization
- Rendering: CPU and GPU precomputed environment maps now look the same
- Rendering: Fixed illumination issues for Substance materials with displacement in OpenGL
- Rendering: MaterialX/MDL materials now use the correct tangent vectors for triplanar/planar mapping mode
- Rendering: Metallic car paint cutout transparency is now working correctly in OpenGL
- Rendering: Shadows now respect clipping planes and are clipped in OpenGL
- Rendering: Subsurface Scattering now uses a density weight for surface hits
- Rendering: Volumes are now correctly positioned in OpenGL when using multicast SLI
VREDPresenter 2024.2 (17.11.2023)
Features
- Rendering: Added support for OpenVDB volumes
- Rendering: Added support for scatter volumes
Improvements
- General: Removed native StarVR and XTAL VR mode
- General: Updated to MaterialX 1.38.8
- General: Updated to the AxF 1.9 SDK
- General: Updated to the MDL 2023.0.2 SDK
- Raytracing: Improved the Albedo buffer to contain specular reflections for better denoising quality
- Rendering: Added support for DLSS-RR (Ray Reconstruction)
- UI: Updated warning dialog icons
Bugfixes
- CPU Raytracing: Fixed a crash that could occur when sampling Measured Carpaint materials
- Cluster: VRED Cluster Daemon is no longer blocking if you access the web-interface status page from multiple machines
- Web Interface: Web Server is not started anymore when preference is disabled
VREDPresenter 2024.1 (25.08.2023)
Improvements
- OpenXR: Added the Image Depth Submission extension for the Vive tracker
- Rendering: Added Displacement Mapping for MaterialX and MDL Materials
- Rendering: Improved GGX importance sampling performance
Bugfixes
- Rendering: EDF MDL materials appear in a glossy reflection with GPU raytracing when used as a light source
- Rendering: Fixed Raytracing using Varjo HMDs (XR-3)
- Rendering: Fixed the area light shadow differences that once appeared with OpenGL
- Rendering: Fixed wrong transforms for MDL/MaterialX materials in OpenGL
VREDPresenter 2024 (31.05.2023)
Features
- Rendering: Added support for MaterialX and MDL materials
- Rendering: Material roughness changed to perceptually linear behavior and now uses a value range between 0 and 1
Improvements
- General: Added an improved View Cube with a Navigation Bar
- General: Updated to Python 3.11.3
- Rendering: Updated DLSS to version 3.1
- XR: Improved skinning for tracked hand model
Bugfixes
- CPU Raytracing: The correct geometric normal is used for vertex tangents
- General: It is now possible to rotate the default perspective camera in the 3D viewport when in the Orthographic Projection Mode
- General: Rendering of light sources work again on AMD graphic cards
- General: When opening older files, Clearcoat settings are now off by default
- OpenXR: The angle of the pointer and teleport arc are now correct
- OpenXR: The laser pointer length is no longer shortened as a result of not hit geometry
- Rendering: In OpenGL, Glass no longer appears black when Lighting Mode is set to Direct Lights and Depth Peeling is enabled
- Rendering: The OpenGL renderer correctly calculates the alpha channel
VREDPresenter 2023.4 (03.03.2023)
Features
- XR: Added support for an OpenXR interface
- XR: Implemented hand tracking for OpenXR
Bugfixes
- CPU Raytracing: Artifacts no longer appear on frosted glass in front of a shadow material
- Camera Editor: For VRED Presenter or VRED GO users, when using an ACES physical camera, the render window is no longer black
- General: VPB and OSB file icons are now correct
- OpenGL/Precomputed RT: Area lights with grayscale EXR textures work as expected
- OpenGL/Precomputed RT: Glossy reflections are correct for textured area lights with a Clamp repeat mode
- OpenGL: Clipped transparent geometries look correct when using Depth Peeling
- OpenGL: Fixed the potentially flickering illumination for multiple light link sets containing a single light
- XR: Fixed crash when using place tool in VR/XR
VREDPresenter 2023.3 (25.11.2022)
Features
- Raytracing: Added Filter Sampled Caustics to toggle filtering of sampled environment caustics
- Raytracing: Added an option to toggle alpha channel denoising on or off
Improvements
- CPU Raytracing: Improved magnification of anisotropic filtered textures
- Raytracing: Fixed wrong IBL result when the lightsource is close to the pole
- Raytracing: Improved environment map quality on materials with low roughness in Full Global Illumination
Bugfixes
- Touch Sensors are now handled correctly when nodes are duplicated
- XR: Varjo XR-3 Ultraleap hand tracking is no longer disabled if changing between display modes
VREDPresenter 2023.2 (16.09.2022)
Features
- Raytracing: Added the option to choose between a GPU and CPU Denoiser
- Rendering: Added Depth Peeling for order-independent transparency
- Rendering: Added roughness option/slider to clearcoat component in all materials
Improvements
- XR: Unified behavior in VR menu to trigger "on release"
Bugfixes
- CPU Raytracing: The geometry clipping state is now updated when adding or removing geometry from the local clipping plane node
- General: Objects are selectable and transformation handles are visible when the near clipping plane is too close
- OpenGL: In OpenGL, the local lighting is displayed correctly for geometry using more than six clipping planes
- Raytracing: The consistency of rendering glass materials between CPU and GPU raytracing has been improved
- Raytracing: The reflections on brushed metal are now correct
- Rendering: A black vertex shadow no longer appears when vertex baking with a textured disk light
- Rendering: Fixed rendering inconsistencies for Triplanar material
- Rendering: Infinite tiling works as expected on triplanar displacement maps in OpenGL mode
- Rendering: Subsurface Scattering color works in OpenGL mode for Triplanar projections
- Rendering: When Is Visible is disabled for an environment, the environment is no longer visible when looking through transparent materials
- XR: Pressing the Place or other buttons in the VR Menu when in Desktop mode no longer crashes VRED
VREDPresenter 2023.1 (20.06.2022)
Features
- Rendering: Added the Clearcoat option to plastic materials
- Rendering: Improved glossy illumination from area lights in OpenGL and precomputed modes
Improvements
- General: Added the Use System Monitor Profile option to automatically use the Windows ICC profile
- Rendering: Added an option to toggle reflection visibility of area lights in OpenGL
- Rendering: Improved Measured Carpaint in Precomputed and OpenGL modes to provide similar and more accurate results
- Rendering: Updated to DLSS 2.4
- Rendering: Using Improve Color Depth drastically reduces banding artefacts in all rendering modes
Bugfixes
- General: Removed a deprecated remote control tool
- Localization: The installers are now available in English, German, Japanese, and Korean
- Material Editor: Triplanar materials are now converted correctly
- OpenGL: The tangent vector normalization is no longer missing for brushed metal triplanar materials
- Rendering: Glowing objects, lens flares, and shadow materials no longer have an effect on the motion vector buffer when using DLSS
VREDPresenter 2023 (15.03.2022)
Features
- Rendering: Added the new stochastic texture tiling
Improvements
- General: Fixed the crash at the start of VRED when the graphics driver is too old
- Materials: The new Adobe Substance 3D assets (.sbsar) now work with the VRED Substance Panorama material and display correctly
Bugfixes
- FileIO: Fixed the crash when loading a VPB containing a Tire material with non-inlined bump textures
- Raytracing: Fixed the incorrect reflections on Shadow materials
- Raytracing: Fixed the transparency calculation issue that caused objects to be more opaque than they should
- Rendering: Bump Map mipmapping is now consistent between render modes
- Rendering: Fixed a potential memory leak and crash when using light textures
- Rendering: Fixed the slowdown that occurred when changing from realistic rendering to any other render mode
- Rendering: For a multi pass material, selecting the first non-transparent material with the Transparency > Mapping Type set to Triplanar works correctly in OpenGL
VREDPresenter 2022.3 (22.11.2021)
Improvements
- General: Added support to distribute preferences upon startup that overwrite local preferences
- VR: Implemented a new collision model for index finger VR Interaction
Bugfixes
- CPU RT: Substance diffuse colors appear as expected
- CPU RT: The refraction for a single glass material atop a material with transparencies in layered material is now calculated correctly
- CPU RT: The tint is preserved on a layered glass material
- OpenGL: Enabling Geometry Light Sources in OpenGL for scenes with many geometry light sources no longer leads to crash
- Raytracing: Reflective Substance materials are now traced in Precomputed + Reflection and Precomputed + Shadows modes, where roughness is < 0.01 on the surface
- Raytracing: When using subsurface scattering on plastic materials, all internal reflections are present
- Rendering: Added missing energy conservation to Substance material in CPU RT and OpenGL (mostly visible for rough metals) for BRDF Behavior "Energy Conserving GGX".
- Rendering: DLSS quality for both eyes in OpenGL stereo rendering is now identical
- Rendering: Pixels are properly aligned for environment and skylight glossy reflections in all render modes
- Rendering: Prefiltered map cache is now working for skylight environment
- Rendering: The brightness of the precomputed environment lighting is now correct when loading file with environment using "Shadow lightsources"
VREDPresenter 2022.2 (06.09.2021)
Features
- Rendering: Added support for DLSS 2.2
Improvements
- Raytracing: Use full image sampling for stillframe antialiasing
- Rendering: Added Use OpenGL Texture Compression to compress textures in OpenGL to save VRAM
- Rendering: Disabled mipmapping on transparency texture when cutout transparency is used in OpenGL
- Rendering: Warning for non-inline textures missing changed from pink dummy texture to a pink/black checkerboard
- VR: Added a relative viewpoint mode to set camera height as ground plane for VR
- VR: Enabled Ultraleap hand tracking for Varjo VR-3
- VR: Replaced the flashlight with a polygonal model
Bugfixes
- FileIO: Fixed crash when loading .vpb with non-inlined bump or displacement textures
- OpenGL: A Layered material sub material now renders on the back side of the applied node
- OpenGL: Fixed Layered and multipass materials' shadows in OpenGL realistic rendering. Layered now cast a shadow from both sides of a plane. For Layered and multipass materials, all layers now cast a shadow, regardless of layer order
- Rendering: Fixed the crash when denoising large resolutions for offline rendering
- Rendering: In OpenGL, the expected shadow is cast when a light doesn't shine on any object in the scene
- XR: A shadow plane will not be hidden in MR when Depth Estimation is enabled
VREDPresenter 2022.1 (28.06.2021)
Features
- Lightmaps: Enabled separate baking of light sources to combine baked light from light sources with real-time environment
- Rendering: Added OpenGL support for light sources illuminating the Shadow material
- Rendering: Added support for multiple GPU denoising with Optix 7.2
- VR: Added support for HP Reverb G2
Improvements
- General: Improved prefiltering performance by adding a cache for environment and irradiance map
- Lightmapping: Showing baked light on Shadow material now
- Lightmaps: Using less memory for AO/Shadows maps when baking without indirect light to the base lightmap now
- VR: Added support for Oculus via the OpenVR SDK and retired the native Oculus SDK
Bugfixes
- General: Annotation can now be displayed in CHS/JPN/KOR
- General: VRED log files are written to the correct directory
- OpenGL: Transparent objects viewed in front of the background are correctly tonemapped and blended
- Raytracing: Fixed issues with mirrored light sources
- Raytracing: Precomputed Illumination Rendering is now accurate for Light & Shadows baked geometry in Precomputed+Shadows mode
- Rendering: Fixed inconsistencies between render modes when using fog
- Rendering: No white line appears around an object when using Tonemapper with low exposure levels
- Rendering: The brightness for a CPU raytraced Layered material renders correctly
VREDPresenter 2022 (23.02.2021)
Features
- General: Added support of Substance Engine 8
- Rendering: Implemented a new Split Sum IBL approach
- Rendering: Implemented the original GGX BxDF for frosted glass
- Rendering: Introduced GGX as the new default BRDF model
- Rendering: Introduced a new texture-based lightmapping
Improvements
- Animation: Added an option to evaluate subframes for smoother playback
- Raytracing: Added CPU Fallback to the Deep Learning Denoiser
- Raytracing: Removed clamping of spectra creating out of gamut colors
- Rendering: Improved support for wide gamut displays
- Rendering: Replaced the legacy CPU denoiser with the Intel Open Image Denoiser
Bugfixes
- Animation: Camera animations no longer stutter in 3D viewport with 60fps and higher
- General: Fixed the missing Scene Graph update when opening vpb files that do not include an environment
- General: HDR10 Display viewport no longer goes black in ACES 1.0
- General: Setting TIMEOUTALL in an OPT file on the license server works again
- General: VBP files without an environment no longer break shadow materials in other scenes
- Raytracing: Final Gathering radius estimation is no longer too large in some cases
- Rendering: Fixed the missing update of the Skylight Environment material
- Rendering: Fixed the shadow issue for disk and rectangular lights in OpenGL mode
- Rendering: Fixed the specular reflection of spotlights for brushed metal with structure and planar/radial mapping in OpenGL
- Rendering: Metal color of chrome material is now respected for light sources in OpenGL
- Rendering: Realtime DoF no longer creates unexpected results for multipass materials with glass
VREDPresenter 2021.3 (23.11.2020)
Features
- Rendering: Added interactive depth of field for OpenGL and CPU raytracing
Improvements
- Rendering: Improved OpenGL stillframe antialiasing performance
- Rendering: Stillframe antialiasing is now performed before tonemapping in OpenGL
Bugfixes
- General: A message now appears on screen when a machine times out
VREDPresenter 2021.2 (21.08.2020)
Features
- Assets: Added "Domeble" 360� HDR�s and Backplates to VRED Asset Installer
Improvements
- General: Updated Qt to version 5.15 including chromium engine 80
- VR: Updated SDKs for OpenVR to 1.12.5 and for Oculus to 1.43.0.
Bugfixes
- RT: Fixed texturing of line geometries to be able to create a stipple pattern
VREDPresenter 2021.1 (02.07.2020)
Features
- Rendering: Using Quasi-Monte Carlo (QMC) for random numbers in raytracing, now
- VR: Added support for the Varjo XR-1
Improvements
- General: Improved performance by removing Woven Cloth from Genesis example car dataset
- Raytracing: Added support for AVX2 instructions on AMD Systems
Bugfixes
- General: Fixed the CER infinite loop when VRED crashes on exit
- General: The "Default" VRED layout has been updated
- Raytracing: Fixed woven cloth moire removal affecting noise scale
- Raytracing: Fixed woven cloth not attached to object
- Raytracing: Fixed the incorrect illumination and reflections on shadow material
- Rendering: Fixed and improved light generation for Skylight material
VREDPresenter 2021 (27.02.2020)
Features
- General: Added Autodesk Drive support for smart references
Improvements
- General: Added support for the new on-demand install service
Bugfixes
- FileIO: Loading specific .dxf file works again
- FileIO: Removed handling of VPF files
- General: Fixed Crash when closing maximized render window after fullscreen
- Raytracing: Fixed glass material alpha intensity
- Raytracing: Lights are now properly evaluated for translucency
- Rendering: Fixed mismatch between reflection and direct visibility of a light source with incandescence material
VREDPresenter 2020.3 (25.11.2019)
Features
- General: Extended integration of the Autodesk Data Platform
Improvements
- Oculus: The Oculus Rifts S controllers are now displayed correctly
Bugfixes
- Raytracing: Fixed holes in triplanar displacement
VREDPresenter 2020.2 (12.2) (12.09.2019)
Features
- FileIO: Added new Reference Editor for smart assembly workflows
- FileIO: Added support for material names for XT_faces from JT
- Rendering: Added support for foveated rendering
Improvements
- General: Updated the Oculus SDK to version 1.39
Bugfixes
- FileIO: Results are now consistent when reimporting Rhino source files
- Raytracing: Clamping Value no longer affects alpha channel
- Selection: You can now pick through transparent parts of textured area lights
- VR: The inputside value is now correctly handled during input mapping setup
- XTAL/VRHero: Controllers are now appearing if they are turned on after the HMD
VREDPresenter 2020.1 (12.06.2019)
Features
- Materials: Added a new Substance environment material
- Rendering: Added support for HDR10 displays
Improvements
- FileIO: Removed VPE as save/export format
- Varjo: Enabled the support to asynchronously submit frames to the GPU
Bugfixes
- General: Image is no longer upside down in HMD when opening y-up scenes
- General: VRED Thumbnail provider no longer crashes Windows Explorer
- Materials: Fixed environment geometry picking issue when backplate is on
- Raytracing: Flake size of flipflop material is consistent with OpenGL now
- Rendering: Fixed potentially wrong evaluation order of constraints that had been saved in a project file.
- Touch Screen: 2-finger camera navigation now respects disabled navigation, locked camera, web engine blocking navigation
- Touch Screen: 2-finger camera panning no longer causes corrupt camera transformation
- Touch Screen: 2-finger zoom with orthographic camera works now
- VR Hero: Head position in VR is correct now
- VR: Vive Tracker are no longer initialized as hand/controller.
- Varjo: SLI Multicast is now supported
VREDPresenter 2020 (22.02.2019)
Features
- General: Added support for Autodesk Drive
- Raytracing: Rounded edges shader effect
Bugfixes
- General: Desktop Analytics can now be disabled after restarting your PC
- OpenGL: Option "Ambient Occlusion Shadows" is no longer always on when switching back to OpenGL from Raytracing
- Rendering: Fixed OpenGL geometry light source mode after switching to RT and back
- Rendering: Fixed incorrect lighting of geometry lights
- Rendering: Fresnel effect appears as expected for Plastic and Tire material using a Bump map
- Rendering: Improved handling of invalid shading normals
- Rendering: Incorrect intensities for measured carpaint have been fixed
VREDPresenter 2019.3 Update (21.12.2018)
Features
- General: Varjo HMD is now supported
- Materials: Substance materials are now supported
- Rendering: Transparent Cutouts are now supported
Improvements
- StarVR: Automatic detection of the active StarVR SDK was added
Bugfixes
- Navigation: When setting a new pivot point with active collision detection, Trackball navigation is smooth
- OpenGL: Parallax Mapping artefacts have been fixed (Bump Type "Bump Mapping" with Parallax Intensity > 0)
- Raytracing: Transparency appears as expected for raytraced see-through colors
- Rendering: Rendering HDR environments with very high dynamic ranges now provides the expected results
- Rendering: When using 16-bit bump maps, materials reflections no longer display banding artefacts
VREDPresenter 2019.2 Update (21.09.2018)
Features
- Rendering: Added support for StarVR HMD
- VR: Added an interaction that changes the controller mappings from right handed to left handed user.
- VR: Added an interaction to switch between controllers and hands.
Improvements
- Rendering: Updated VRHero SDK to version 2.33.0
Bugfixes
- Animations: Fixed growing memory usage when material animation is played
- OculusRift: Fixed Oculus buttons not being recognized as pressed when switching between display modes
- Rendering: Fixed crash when rendering measured carpaint in RT
- Rendering: Fixed crash when switching back from RT to GL after enabling Shadow Lightsource.
VREDPresenter 2019.1 Update (21.06.2018)
Improvements
- General: Added a command line tool to disable outbound communication
Bugfixes
- General: Fixed crashes and missing geometries due to memory corruption
- Interaction: Fixed the camera lock issue after zooming and panning in a large scene
- Lights: Fixed the performance problem with light sources and enabled default lens flares
- OpenGL: An environment material�s Contrast color correction is applied correctly to material reflections
- OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
- Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
- Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
- Rendering: Deleting a backplate automatically sets the environment back to visible
- Rendering: Fixed the Frosted Glass inconsistent roughness behavior
- Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
VREDPresenter 2019.0.1 Hot Fix (11.06.2018)
Bugfixes
- General: Fixed crashes and missing geometries due to memory corruption
VREDPresenter 2019 (11.0) (05.03.2018)
Features
- Rendering: OpenGL shadow mapping for point/spherical lights
- Rendering: X-Ray material for self-occluding transparent objects
Improvements
- General: Improved 3D Sound supporting Head related transform functions
- Rendering: Interactively adjust interpupillary distance based on OpenVR based HMD settings
- Rendering: Updated Oculus Rift SDK to version 1.20
- Rendering: Updated OpenVR to version 1.12
Bugfixes
- General: Fixed crash when loading a file with camera tracks that do not have a parent camera
- General: VRED no longer clears the systems clipboard when it shouldn't
- Navigation: Smoother Camera Roll when holding LMB+RMB in 3D viewport
- OpenGL: BRDF Behaviour is now correctly applied to loaded vpb materials
- OpenGL: Fixed Directional light dark shadow plane when Realtime Shadow was off
- Rendering: Fixed frustum culling issues with multicast SLI and singlepass Stereo
- Rendering: Fixed incorrect lighting in Stereo Mode
- Rendering: Fixed missing gamma correction on backgrounds
VREDPresenter 2018.4 Update (13.11.2017)
Bugfixes
- Scripting: Fixed Oculus Rift and OpenVR mode.
VREDPresenter 2018.3 Update (15.09.2017)
Bugfixes
- General: Macbooks with TouchBar no longer crash on VRED start-up.
- Rendering: The correct focal distance on a double clicked object is now used.
VREDPresenter 2018.2 Update (11.07.2017)
Features
- Interaction: Added support for vive tracker.
- Interaction: Added touch signals for oculus touch controllers.
- Rendering: Added shadow casting from environment light sources in OpenGL.
Improvements
- Media Editor: Added option to evaluate Transparency for media.
- Scripting: Added Python interface for Annotations.
Bugfixes
- Annotations: Fixed text and label geometry not being sorted correctly in rendering.
- Media Editor: Fixed preselection highlight not correct on nodes with webengine.
- OpenGL: Fixed "Improve Color Depth" option which caused pattern in alpha channel in offline rendering.
- OpenGL: Using the alpha channel of diffuse textures, when decal projection is active, no longer leads to non-transparent borders.
- Rendering: Fixed shading difference between RT and OpenGL for Plastic materials using BRDF behavior 2014 and above.
- Rendering: Removed wrong illumination from delta lights on specular surfaces.
VREDPresenter 2018.1 Update (18.05.2017)
Bugfixes
- Camera: Fixed camera transformation after activating a viewpoint of an inactive camera while Evaluate Navigation Mode is off.
- Clipping: Fixed Contour update when changing visibility of an object.
- FileIO: Fixed FBX import of transparency textures.
- FileIO: Fixed import for some PRT files from solid works.
- FileIO: Fixed import of CATIA material names.
- FileIO: Fixed incorrect transformation of JT files from Teamcenter.
- FileIO: Templates are no longer imported from wire files.
- Materials: Fixed geometry disappearing when applying a displacement decal texture.
- OpenGL: Fixed Camera color correction being applied to backplate.
- OpenGL: Fixed Camera visualization disappearing randomly with Occlusion culling.
- OpenGL: Fixed Woven cloth turning black in UV mode when adding a bump texture.
- OpenGL: Fixed missing light from Geometry Light Sources when other light sources are turned on.
- OpenGL: Fixed wrong Backface Culling on mirrored objects.
- Overlay Editor: Fixed Overlay rendering in Stereo mode.
- Raytracing: Fixed Render artefacts on reflective plastic with subsurface scattering.
- Rendering: Fixed disappearing directional light, point light, and spot light when assigning a black and white image.
- Rendering: Fixed shader compile error when the using Displacement Map option with triplanar projection in OpenGL.
- Rendering: Fixed wrong exposure when using Dynamic Tonemapping.
- Scripting: Fixed command line issue with -postpython and file names.
- Variant Sets: Fixed Next (loop) activating variant set with transform variants in defined order.
VREDPresenter 2018.0.1 Hot Fix (10.04.2017)
Bugfixes
- FileIO: Changed the default behavior when importing CAD files from CATIA and NX. Associative Meshes are no longer imported by default.
VREDPresenter 2018 (24.02.2017)
Features
- FileIO: Added automatic unification of surface normals
- FileIO: Added support for Alias cameras
- FileIO: Added support for Alias light sources
- FileIO: Added support for CREO facet feature
- FileIO: Added support for viewpoints in Alias bookmark import
- General: Added support for Autodesk Analytics programs
- HMI visualization for improved In-car experience
- Rendering: Added support for floating point displacement maps
- Rendering: Added support for writing pre-comped psd files with render-passes
- Scripting: Added python command to delete variant set groups
- Scripting: Added python command to delete variant sets
- Transform Variants: Added new Transformation Variant workflow
Improvements
- Animation: Fixed massive performance slowdown on animations with many keys
- Animations: Improved Animation playback to avoid jittering issues
- Animations: Improved performance when using many animations with many keyframes
- FileIO: Added support for FBX 2018 SDK
- FileIO: Added support for NX11 files
- FileIO: Re-Added support for DWG/DXF files
- Materials: Improved consistency of OpenGL and RT Renderings of X-Rite Measured Materials
- Python: Added python command to set the mirror view shown while using a OpenVRHMD
- Python: Extended getSceneIntersection commands to return Normal and UV coordinate
- Raytracing: Textures on area lights are now importance sampled
- Rendering: Added Single Pass Stereo Support for Nvidia Pascal based GPUs
- Rendering: Added support for AxF 1.4
- Rendering: Enabled OpenGL light texture support on AMD GPUs (requires Radeon Pro Software Enterprise 17.Q1 driver)
- Scripting: Added PySide2 support for VRED
- Scripting: Added Python command to toggle Presentation Mode
- Scripting: Added Python commands to prevent loading of Hidden Geometries from CATIA files
- Scripting: Added Python functions to create measurements
- Scripting: Added matrix support to vrFieldAccess
- Scripting: Added new commands to set import options via Python API
- Scripting: Improved documentation of load() and loadOSB()
Bugfixes
- Camera: Moved viewpoint activation to view undo stack
- FileIO: Automatically fix x-rite materials with broken environment references
- FileIO: Fixed Alias group Pivot not being read into VRED
- FileIO: Fixed Objects colors getting lost when importing Catia files
- FileIO: Fixed corrupt geometry in some Catia V5 files
- FileIO: Fixed corrupt trimmed surfaces after Catia V5 .prt import
- FileIO: Fixed inconsistent tesselation after import or retesselation for some files
- FileIO: Fixed issue in FBX export causing Stingray to crash on import
- FileIO: Fixed missing Color when opening DXF file.
- FileIO: Fixed missing Face color in Solidworks files
- FileIO: Fixed missing color coding for imported JT v10 curves
- FileIO: Fixed missing curves in some JT files
- FileIO: Fixed missing materials when importing STEP with ATF.
- General: Fixed Crash when dragging & dropping file from windows explorer into render window
- General: Fixed FPS calculation off by 1
- General: Fixed Start menu folder structure (just one level supported) on Windows 10
- Interaction: Fixed Camera Collision Detection not working with Space Mouse
- Known Issue: VRED requires Windows 7 SP1 to run
- Material Editor: Fixed "Repeat Mode UV" not being linked when "Link Texture Settings" are enabled
- Materials: Fixed Textures getting inconsistent repeat modes
- Raytracing: Fixed Precomputed Indirect Light missing/very dark after starting VRED and loading a scene
- Raytracing: Fixed alpha channels for glass material and auxiliary channels
- Raytracing: Fixed gaps between clipped objects in Raytracing
- Raytracing: Fixed wrong shadows on ShadowMaterial with local lights or castShadowOnShadowMaterial option
- Render Layer: Fixed Activated override materials not being applied when re-opening saved file
- Render Layer: Fixed Crash when closing VRED while override material is visible
- Rendering: Added Bump map repeat modes for Velvet and glass material
- Rendering: Added workaround for handling broken X-Rite measured CarPaint materials
- Rendering: Fixed "Right Eye" mode in local stereo using Multicast SLI
- Rendering: Fixed Area lights not being visible on render output image in OpenGL mode
- Rendering: Fixed Colored caustics not working for simulated thickness in photon mapping
- Rendering: Fixed Fullscreen mode
- Rendering: Fixed Multi-pass EXR in Animation creating single files for each pass
- Rendering: Fixed Occlusion culling not working with HTC Vive
- Rendering: Fixed Ultra high realtime antialiasing producing visual artifacts
- Rendering: Fixed crash in OpenGL on Quadro K6000 or Quadro K5200
- Rendering: Fixed rendering a psd file with Alpha resulting in Blury Images
- Renderlayer: Fixed activation of renderlayer
- Scripting: Added missing options to optimizeTree, moved vrOptimizeModule functions to vrOptimize
- Scripting: Fixed Python command getUserMatrix
- Scripting: Fixed broken 3D sound
- Scripting: Fixed copyNode() python command
- Scripting: Fixed loading osb files with special characters in file name (loadOSB)
- Scripting: Fixed loading python script with vrMoviePlayer2 two times leading to crash
- Scripting: Fixed pysideExampleDialog.py script
- Scripting: Fixed setNodeVisibilityFlags() causing inconsistent behaviour
- Tessellation: Fixed re-tessellation breaking apart single surfaces into multiple meshes
- Variant Sets: Fixed visibility of Overlays when activating a variant set containing overlay switch and group variant states
- VariantSets: Changed Switching variants to be no longer undoable