/********************************************************************************
*                                                                               *
*   Copyright (C) Golaem S.A.  All Rights Reserved.                             *
*                                                                               *
*   Original code & license:                                                    *
*                                                                               *
*   OpenSteer -- Steering Behaviors for Autonomous Characters                   *
*                                                                               *
*   Copyright (c) 2002-2003, Sony Computer Entertainment America                *
*   Original author: Craig Reynolds <craig_reynolds@playstation.sony.com>       *
*                                                                               *
*   Permission is hereby granted, free of charge, to any person obtaining a     *
*   copy of this software and associated documentation files (the "Software"),  *
*   to deal in the Software without restriction, including without limitation   *
*   the rights to use, copy, modify, merge, publish, distribute, sublicense,    *
*   and/or sell copies of the Software, and to permit persons to whom the       *
*   Software is furnished to do so, subject to the following conditions:        *
*                                                                               *
*   The above copyright notice and this permission notice shall be included in  *
*   all copies or substantial portions of the Software.                         *
*                                                                               *
*   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR  *
*   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,    *
*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL    *
*   THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER  *
*   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING     *
*   FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER         *
*   DEALINGS IN THE SOFTWARE.                                                   *
*                                                                               *
********************************************************************************/

#pragma once

#include "glmSDKAPI.h"
#include <glmIContext.h>
//#include <glmSimulation.h>

namespace glm
{
	class PhysicsContext_PhysX;

	// This Context must update the entity to follow its ground, if it is pinned to the ground : follow transform of mesh, and follow deformation of its vertices
	class GLM_SDK_API GroundFollowPreContext : public IContext
	{
	public:

		GLM_CLASS_STAT_ID( glm::MemoryStatIds::Simulation);

		GroundFollowPreContext();
		virtual ~GroundFollowPreContext();
		static ContextType::Value getStaticContextType() { return IContext::ContextType::GROUND_FOLLOW_PRE; }

	private:

		virtual void doInit() override;

		virtual void setContextType() override;
		virtual bool registeredOnUpdateEntityComponent() override { return true; }
		virtual void onUpdateEntityComponent(Time dt, int entityTypeIndex, int64_t entityIndex) override;
		virtual bool registeredOnUpdateGroupComponent() override { return true; }
		virtual void onUpdateGroupComponent(Time dt, int groupTypeIndex, int64_t groupIndex) override;

		GLM_DISALLOW_COPY_AND_ASSIGN(GroundFollowPreContext);

		PhysicsContext_PhysX* _physicsContextIfAny;
	};

	// This Context must update the entity to follow its ground, if it is pinned to the ground : follow transform of mesh, and follow deformation of its vertices
	class GLM_SDK_API GroundFollowPostContext : public IContext
	{
	public:

		GLM_CLASS_STAT_ID( glm::MemoryStatIds::Simulation);

		GroundFollowPostContext();
		virtual ~GroundFollowPostContext();
		static ContextType::Value getStaticContextType() { return IContext::ContextType::GROUND_FOLLOW_POST; }

	private:

		virtual void setContextType() override;
		virtual bool registeredOnUpdateEntityComponent() override { return true; }
		virtual void onUpdateEntityComponent(Time dt, int entityTypeIndex, int64_t entityIndex) override;
		virtual bool registeredOnUpdateGroupComponent() override { return true; }
		virtual void onUpdateGroupComponent(Time dt, int groupTypeIndex, int64_t groupIndex) override;

		GLM_DISALLOW_COPY_AND_ASSIGN(GroundFollowPostContext);
	};
}
